Upcoming Features

This page Tells of all the planned features, Some may be added, some may not.

For Version history click Here

Game Engine: -Custom forms for ship building (R1) -Full fluid simulation for atmosphere, fuel,... They will use the Liquid Cube algorithms: http://www.moddb.com/games/liquid-cubed

Gameplay

FPS Part: -Crouch, prone, lean, ADS -Space suits (Oxygen)

Singleplayer: -Quests -NPC -Mining -Buying ressources

Multiplayer: -Ship battles, Races (R1) -Much more (R2)

The Universe: -Procedurally generated Asteroids (R1) -Procedurally generated planets (R2) -Aliens

Ships -Tools for faster building ships -Ships manned with NPC crew or human players -One man ships -Hangars for storing ships inside your ship -Crew Quarters... -Wired connection for energy,fuel,IO,... -Wireles connection of systems for noobs (with some disadvantages) Systems: -Weapons Magnetic mines,.... -"Liquid" Shields -Engines -Thrusters -Life Support -FTL, Hyperspace.... -Transporters -Transporter scramblers -Sensors, Cameras -"Pistons"